One-time gig
3D character artist: Savi, rigged and animated for Unity
Goluxland
Savi, the lead hero of Goluxland, exists today as a painted 2D illustration. You will build the 3D version from our approved character references, keeping the face, hair, clothing, proportions and props recognizable. The look is warm, painted fantasy with volume and texture, not a flat cartoon.
Deliverable: one textured, rigged character with idle, walk, run and pick-up animations, as source files plus FBX, imported into our Unity 6.3 project (Built-in Render Pipeline).
Done means: the model replaces the 2D stand-in in the prototype scene, all animations play correctly, it runs well in a web build on a phone, and the likeness is approved against the references.
Must know (mandatory): character modeling and rigging in Blender or Maya; hand-painted texturing; FBX import and Animator setup in Unity.
Nice to have: optimization for WebGL and mobile; art for children's games or picture books.
What it asks for
- Unity Profiler
- FBX
- Hand-painted texturing
- Character modeling
- Character rigging
- Unity Animator
- Maya
- Blender
Nice to have
- WebGL builds
- Mobile optimization
- Create 3D character for real-time rendering in Unity
- Children's games
- 3D Character Artist